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e_info.txt
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# File: e_info.txt
# This file is used to initialize the "lib/raw/e_info.raw" file, which is
# used to initialize the "ego-item" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/raw/e_info.raw" file.
# The ego-item indexes are defined in "defines.h", and must not be changed.
# Ego-items 1-63 are "armor", and 64-127 are "weapons"
# Note that every "ego-item" type has a different "index", and can only be
# created from items that belong to a certain "slot" in the equipment, if
# one assumes that "ammo" belongs to an imaginary slot (23).
#
# Note that several "ego-item" types may share the same "textual name",
# such as with "Armor of Resistance" and "Shield of Resistance".
#
# Ego-items have descriptions that appear after that of the base object
# type if the object is identified.
# Version stamp (required)
V:0.4.1
#N: ego-item index: name (appended to base object description)
#X: base object tval (general kind): amount the level feeling is increased by
#W: not used: not used: no longer used: bonus to value
#C: Bonus to Skill: Bonus to Deadliness: Bonus to armour class:
# pval (controls how much stats or skills are increased by)
#F: All item-specific flags (special qualities).
### Body Armor ###
N:4:of Resist Acid
X:30:16
W:0:0:0:1000
F:RES_ACID | IGNORE_ACID
D:It grants resistance to acid, and will not be harmed by that element.
N:5:of Resist Lightning
X:30:10
W:0:0:0:400
F:RES_ELEC | IGNORE_ELEC
D:It grants resistance to electricity.
N:6:of Resist Fire
X:30:14
W:0:0:0:800
F:RES_FIRE | IGNORE_FIRE
D:It grants resistance to fire, and will not be harmed by that element.
N:7:of Resist Cold
X:30:12
W:0:0:0:600
F:RES_COLD | IGNORE_COLD
D:It grants resistance to cold.
N:8:of Resistance
X:30:20
W:0:0:0:12500
C:0:0:10:0
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It grants resistance to all four basic elements, and cannot be harmed
D:by elemental attacks.
# OneHighResist
N:9:of Elvenkind
X:30:25
W:0:0:0:15000
C:0:0:10:3
F:STEALTH |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Made in the smithies of Beleriand, this armour resists the elements and
D:one other attack, cannot be harmed by the elements, and conceals the
D:wearer from hostile eyes.
N:10:(Dwarven)
X:30:5
W:0:0:0:1500
C:0:0:12:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Although not magical, this surprisingly light armour is made with such
D:skill as to resist damage by the elements and offer enhanced protection.
# OneHighResist
N:11:of Permanence
X:30:30
W:0:0:0:30000
C:0:0:10:0
F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:The great sorcerers of old wore light mantles that protected against the
D:elements and one other attack, stat-draining, and experience loss.
D:Fortunate indeed are you to discover one.
# 12 (unused)
# 13 (unused)
# 14 (unused)
# 15 (unused)
### Shields ###
N:16:of Resist Acid
X:32:16
W:0:0:0:1000
F:RES_ACID | IGNORE_ACID
D:It grants resistance to acid, and will not be harmed by that element.
N:17:of Resist Lightning
X:32:10
W:0:0:0:400
F:RES_ELEC | IGNORE_ELEC
D:It grants resistance to electricity.
N:18:of Resist Fire
X:32:14
W:0:0:0:800
F:RES_FIRE | IGNORE_FIRE
D:It grants resistance to fire, and will not be harmed by that element.
N:19:of Resist Cold
X:32:12
W:0:0:0:600
F:RES_COLD | IGNORE_COLD
D:It grants resistance to cold.
N:20:of Resistance
X:32:20
W:0:0:0:12500
C:0:0:10:0
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It grants resistance to all four basic elements, and cannot be harmed
D:by elemental attacks.
N:21:of Night and Day
X:32:18
W:0:0:0:8000
C:0:0:5:0
F:RES_LITE | RES_DARK
D:It grants resistance to light and darkness.
# 22 (unused)
# 23 (unused)
### Crowns and Helms ###
N:24:of Intelligence
X:33:13
C:0:0:0:2
W:0:0:0:500
F:INT | SUST_INT
D:It increases and sustains your intelligence.
N:25:of Wisdom
X:33:13
W:0:0:0:500
C:0:0:0:2
F:WIS | SUST_WIS
D:It increases and sustains your wisdom.
N:26:of Beauty
X:33:8
W:0:0:0:1000
C:0:0:0:4
F:CHR | SUST_CHR
D:It increases and sustains your charisma.
# OneAbility
N:27:of the Magi
X:33:15
W:0:0:0:7500
C:0:0:0:3
F:INT | SUST_INT |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It increases and sustains your intelligence, resists the four basic
D:elements, and cannot be harmed by elemental attacks. You may benefit
D:greatly from the one hidden power it contains.
N:28:of Might
X:33:19
W:0:0:0:2000
C:0:0:0:3
F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
D:This warrior's crown increases and sustains strength, dexterity, and
D:constitution, and protects against paralyzation.
N:29:of Lordliness
X:33:17
W:0:0:0:2000
C:0:0:0:3
F:WIS | CHR | SUST_WIS | SUST_CHR
D:This paladin's crown increases and sustains wisdom and charisma.
N:30:of Seeing
X:33:8
W:0:0:0:1000
C:0:0:0:5
F:SEARCH | RES_BLIND | SEE_INVIS
D:This helm grants sight beyond sight that can never be blinded, and its
D:wearer will seldom miss a trap or hidden door.
N:31:of Serenity
X:33:12
W:0:0:0:3500
F:RES_CONFU | RES_SOUND
D:This helm offers sanctuary from confusion and sound attacks.
N:32:of Light
X:33:6
W:0:0:0:500
F:LITE | RES_LITE
D:This helm shines so brightly as to light the way for the wearer, and offers
D:resistance to light.
N:33:of Telepathy
X:33:20
W:0:0:0:50000
F:TELEPATHY
D:Suddenly, the minds of your enemies stand revealed, and you perceive
D:those who attempt to waylay you in the dark.
N:34:of Regeneration
X:33:10
W:0:0:0:1500
F:REGEN
D:This helm offers hastened recovery of both hit points and mana.
N:35:of Teleportation
X:33:0
W:0:0:0:0
F:TELEPORT | LIGHT_CURSE
D:This helm randomly teleports you around the dungeon, and you'll find it
D:hard to take off.
N:36:of Stupidity
X:33:0
C:0:0:0:-5
W:0:0:0:0
F:INT | LIGHT_CURSE
D:This helm saps the powers of the mind.
N:37:of Naivety
X:33:0
C:0:0:0:-5
W:0:0:0:0
F:WIS | LIGHT_CURSE
D:This helm drains away wisdom.
N:38:of Ugliness
X:33:0
C:0:0:0:-5
W:0:0:0:0
F:CHR | LIGHT_CURSE
D:This hideous headgear makes you appear foul and ugly to others.
N:39:of Sickliness
X:33:0
C:0:0:0:-5
W:0:0:0:0
F:STR | DEX | CON | LIGHT_CURSE
D:This helm withers the body away, and is reluctant to release its grip.
### Cloaks ###
N:40:of Protection
X:31:10
W:0:0:0:500
C:0:0:10:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It offers enhanced ordinary protection, and cannot be harmed by elemental
D:attacks.
N:41:of Stealth
X:31:10
W:0:0:0:500
C:0:0:0:3
F:STEALTH
D:It improves your ability to hide from your enemies.
# OneHighResist
N:42:of Aman
X:31:20
W:0:0:0:4000
C:0:0:20:3
F:STEALTH |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Made in the Blessed Realm far to the west, these highly magical garments
D:are seldom seen and highly valued. They increase stealth, have one
D:special resistance, and cannot be harmed by the elements.
# 43 (unused)
N:44:of Enveloping
X:31:0
W:0:0:0:0
C:-10:-10:0:0
F:SHOW_MODS | LIGHT_CURSE
D:The swirling folds of this cloak seem always to be in the way when you
D:most want to strike your opponents.
N:45:of Vulnerability
X:31:0
W:0:0:0:0
C:0:0:-50:0
F:AGGRAVATE | LIGHT_CURSE
D:You feel horribly naked and defenceless, and wonder how you'll get
D:this acursed clock off your back.
N:46:of Irritation
X:31:0
W:0:0:0:0
C:-15:-15:0:0
F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE
D:It irritates nearby monsters, whom you'll find it hard to hit.
N:47:of Shard Protection
X:31:10
W:0:0:0:2500
C:0:0:5:0
F:RES_SHARD
D:It wraps around you, offering protection from blasts of shards.
### Gloves ###
N:48:of Free Action
X:34:11
F:FREE_ACT
W:0:0:0:1000
D:They protect from paralyzation and certain slowing attacks. Mages and
D:Necromancers can wear these comfortably.
N:49:of Slaying
X:34:17
W:0:0:0:1500
C:8:8:0:0
F:SHOW_MODS
D:You strike with force and accuracy when wearing these.
N:50:of Agility
X:34:14
W:0:0:0:1000
C:0:0:0:5
F:DEX | HIDE_TYPE
D:While wearing these, your fingers seem divinely nimble, and your whole body
D:lithe and limber.
N:51:of Power
X:34:22
W:0:0:0:2500
C:8:8:0:5
F:STR | SHOW_MODS | HIDE_TYPE
D:He who wears these gains considerable combat power, and feels his
D:muscles bulge as he hammers his foes.
N:52:of Magic Mastery
X:34:17
W:0:0:0:1000
C:0:0:0:4
F:MAGIC_MASTERY | HIDE_TYPE
D:They enhance magical device skill. Mages and Necromancers can wear
D:these comfortably.
# 53 (unused)
N:54:of Weakness
X:34:0
W:0:0:0:0
C:0:0:0:-10
F:STR | LIGHT_CURSE
D:They suck the strength out of your nerveless arms.
N:55:of Clumsiness
X:34:0
W:0:0:0:0
C:0:0:0:-10
F:DEX | LIGHT_CURSE
D:Your fingers seem thick and clumsy, and you fumble around instead of
D:slaying your foes.
### Boots ###
N:56:of Slow Descent
X:35:7
W:0:0:0:250
F:FEATHER
D:They make you light-footed, able to escape pits and dance lightly over
D:lava.
N:57:of Stealth
X:35:16
W:0:0:0:1000
C:0:0:0:3
F:STEALTH
D:Your footfalls make no noise at all wearing these.
N:58:of Free Action
X:35:15
W:0:0:0:1000
F:FREE_ACT
D:These protect against paralyzation and some slowing attacks.
N:59:of Speed
X:35:25
W:0:0:0:15000
C:0:0:0:10
F:SPEED | HIDE_TYPE
D:All around you seem to move with dreamlike sloth; time itself waits
D:patiently for you.
N:60:of Stability
X:35:15
W:0:0:0:2000
F:RES_NEXUS
D:The wearer of these has his feet planted firmly on the floor, and need
D:not fear nexus attacks.
N:61:of Noise
X:35:0
W:0:0:0:0
F:AGGRAVATE | LIGHT_CURSE
D:Every step you take echoes through the dungeon, and all around
D:you annoyed creatures advance to kill.
N:62:of Slowness
X:35:0
W:0:0:0:0
C:0:0:0:-5
F:SPEED | LIGHT_CURSE
D:These slow the wearer down.
N:63:of Pitiless Torment
X:35:0
W:0:0:0:0
C:-20:-20:-50:-10
F:SPEED | AGGRAVATE | HEAVY_CURSE
D:These horrific footgear crush the wearer down, rendering him exposed and
D:helpless, utterly unable to face the gleaming eyes of suddenly energized
D:foes.
### Weapons ###
# OneSustain
N:64:(Holy Avenger)
X:24:30
W:0:0:0:20000
C:6:6:4:4
F:WIS |
F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
F:SEE_INVIS | BLESSED
D:The sactified weapon of Priests and Paladins, it slays evil, demons, and
D:the undead, increases wisdom and sustains a random stat, can be wielded by
D:pious characters comfortably, grants sight beyond sight, and boosts armour
D:class.
# OneSustain
N:65:(Defender)
X:24:25
W:0:0:0:15000
C:4:4:8:4
F:STEALTH |
F:FREE_ACT | SEE_INVIS | FEATHER | REGEN |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Strong friend in peril, this weapon enhances stealth, resists all four
D:basic elements and cannot be damaged by them, grants see invisible and
D:protection from paralysis, increases armour class, boosts regeneration
D:speed, and renders the wearer lightfooted.
# OneAbility
N:66:(Blessed)
X:24:15
W:0:0:0:5000
C:0:0:0:3
F:WIS |
F:BLESSED
D:A priestly weapon that increases wisdom and bears a hidden power.
# 67 (unused)
N:68:of Westernesse
X:24:20
W:0:0:0:20000
C:5:5:0:2
F:STR | DEX | CON |
F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
F:FREE_ACT | SEE_INVIS
D:A weapon made by the Dunedain, feared by trolls, orcs, and giants. It
D:offers see invisible and protects from paralyzation.
# 69 (unused)
# 70 (unused)
# 71 (unused)
# The "Elemental" brands (4)
N:72:of Melting
X:24:15
W:0:0:0:4500
F:BRAND_ACID | RES_ACID | IGNORE_ACID
D:This weapon smokes and sizzles with noxious black corrosions. It grants
D:resistance to acid and cannot be harmed by that element.
N:73:of Shocking
X:24:15
W:0:0:0:4500
F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
D:Sparks form tiny coronas upon its surface from top to bottom, and it
D:grants resistance to electricity.
N:74:of Burning
X:24:15
W:0:0:0:4000
F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE
D:Flames dance merrily up and down it. It grants resistance to fire, and
D:cannot be harmed by that element.
N:75:of Freezing
X:24:15
W:0:0:0:4000
F:BRAND_COLD | RES_COLD | IGNORE_COLD
D:Crystals of coldly gleaming ice form upon its surface, and it grants
D:resistance to frost.
N:76:of Poisoning
X:24:15
W:0:0:0:4000
F:BRAND_POIS
D:It gleams a sickly green, and you dare not hold it above the handle.
# A Whip of the Balrog. At least 2d6, and x3 damage to all not immune
# to fire, but reduces stealth. Can also lash out at a distance of two.
N:77:of the Balrog
X:24:20
W:0:0:0:12000
C:-20:10:0:-4
F:STEALTH | BRAND_FIRE | RES_FIRE | LITE | ACTIVATE
F:IGNORE_FIRE | ACTIVATE
D:This perilous demon's lash burns redly with the dread fires of Udun,
D:doing triple damage to all monsters not resitant to fire, and
D:blazing so brightly as to light your path and disturb nearby foes.
# 78 (unused)
# 79 (unused)
# The "Slay" brands (8)
N:80:of Slay Animal
X:24:18
W:0:0:0:3000
F:SLAY_ANIMAL
D:This weapon is especially deadly against natural creatures.
N:81:of Slay Evil
X:24:18
W:0:0:0:3000
F:SLAY_EVIL
D:This weapon fights against evil with holy fury.
N:82:of Slay Undead
X:24:18
W:0:0:0:3000
F:SLAY_UNDEAD
D:This weapon strikes at undead with holy wrath.
N:83:of Slay Demon
X:24:14
W:0:0:0:2500
F:SLAY_DEMON
D:This weapon smites demonic foes with holy wrath.
N:84:of Slay Orc
X:24:10
W:0:0:0:2000
F:SLAY_ORC
D:This weapon is especially deadly against orcs.
N:85:of Slay Troll
X:24:10
W:0:0:0:2250
F:SLAY_TROLL
D:This weapon is especially deadly against trolls.
N:86:of Slay Giant
X:24:14
W:0:0:0:2250
F:SLAY_GIANT
D:This weapon is especially deadly against giants.
N:87:of Slay Dragon
X:24:18
W:0:0:0:3000
F:SLAY_DRAGON
D:This weapon is especially deadly against dragons.
# The "Kill" brands (8)
N:88:of *Slay* Animal
X:24:20
W:0:0:0:7000
C:0:0:0:2
F:INT | SLAY_ANIMAL | REGEN
D:This weapon withers animals, increases intelligence, and hastens recovery.
N:89:of *Slay* Evil
X:24:20
W:0:0:0:6500
C:0:0:0:2
F:WIS | SLAY_EVIL | BLESSED
D:This holy weapon is peerless in combat with evil creatures, increases
D:wisdom, and is blessed.
N:90:of *Slay* Undead
X:24:24
W:0:0:0:7500
C:0:0:0:2
F:WIS | SLAY_UNDEAD | SEE_INVIS
D:This weapon dispels undead as you strike them, increases wisdom, and allows
D:you to see monsters that are normally invisible.
N:91:of *Slay* Demon
X:24:18
W:0:0:0:5500
C:0:0:0:2
F:INT | SLAY_DEMON | RES_FIRE
D:This weapon smites down demons with holy wrath, increases intelligence,
D:and protects against the element of fire.
N:92:of *Slay* Orc
X:24:14
W:0:0:0:4000
C:0:0:0:2
F:DEX | SLAY_ORC
D:This weapon wreaks orcish armies and increases dexterity.
N:93:of *Slay* Troll
X:24:15
W:0:0:0:4750
C:0:0:0:2
F:STR | SLAY_TROLL
D:This weapon pierces the tough hides of trolls with ease, and you feel
D:mighty as you swing it.
N:94:of *Slay* Giant
X:24:14
W:0:0:0:4000
C:0:0:0:2
F:STR | SLAY_GIANT
D:This weapon loans you some of the strength of giants, and cripples them with
D:every deadly blow.
N:95:of *Slay* Dragon
X:24:20
W:0:0:0:6500
C:0:0:0:3
F:CON | SLAY_DRAGON
D:This weapon is a mighty dragonbane, and increases constitution.
# 96 (unused)
# 97 (unused)
# 98 (unused)
# 99 (unused)
N:100:of Digging
X:24:4
W:0:0:0:500
C:0:0:0:5
F:TUNNEL | BRAND_ACID |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:It digs rapidly through walls, bears an acidic brand, and cannot be
D:harmed by the elements.
# 101 (unused)
N:102:of Morgul
X:24:0
W:0:0:0:0
C:-20:-20:-10:0
F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE
D:A weapon of dispair, bearing perilous hexes that protect and awake your
D:foes. You can see even invisible creatures, but will rue every combat
D:you engage in.
# 103 (unused)
### Missile Launchers ###
N:104:of Accuracy
X:25:10
W:0:0:0:1500
C:15:5:0:0
D:This missile launcher shoots missiles with pinpoint accuracy, and
D:sometimes almost guarantees a hit.
N:105:of Velocity
X:25:10
W:0:0:0:1500
C:5:15:0:0
D:This missile launcher has an unnaturally high Deadliness bonus,
D:and sometimes energizes for additional damage.
# 106 (unused)
N:107:of Extra Might
X:25:20
W:0:0:0:14000
C:5:10:0:0
F:MIGHT2
D:A missile weapon of legend, powerful beyond the measure of its kind,
D:capable of shots that kill and maim.
N:108:of Extra Might
X:25:20
W:0:0:0:7000
C:5:10:0:0
F:MIGHT1
D:A missile weapon powerful beyond the measure of its kind, firing shots
D:with great force.
N:109:of Extra Shots
X:25:20
C:10:5:0:0
W:5:0:0:10000
F:SHOTS
D:So wondrously easy to reload is this weapon that little time passes
D:between one shot and the next.
# 110 (unused)
### Ammo ###
N:111:of Hurt Animal
X:23:10
W:0:0:0:25
F:SLAY_ANIMAL
D:They slay natural creatures.
N:112:of Hurt Evil
X:23:10
W:0:0:0:25
F:SLAY_EVIL
D:They do extra damage to evil creatures.
N:113:of Hurt Undead
X:23:10
W:0:0:0:25
F:SLAY_UNDEAD
D:They do extra damage to the undead.
N:114:of Hurt Demon
X:23:10
W:0:0:0:15
F:SLAY_DEMON
D:They smite demonic foes.
N:115:of Hurt Orc
X:23:10
W:0:0:0:15
F:SLAY_ORC
D:They pierce deeply into orcs.
N:116:of Hurt Troll
X:23:10
W:0:0:0:15
F:SLAY_TROLL
D:They penetrate the tough hide of trolls with ease.
N:117:of Hurt Giant
X:23:10
W:0:0:0:15
F:SLAY_GIANT
D:They dismay giants.
N:118:of Hurt Dragon
X:23:10
W:0:0:0:35
F:SLAY_DRAGON
D:They do extra damage to dragons.
N:119:of Acid
X:23:11
W:0:0:0:28
F:BRAND_ACID | IGNORE_ACID
D:They smoke and sizzle with noxious black corrosions, and they cannot be
D:harmed by acid.
N:120:of Electricity
X:23:10
W:0:0:0:25
F:BRAND_ELEC | IGNORE_ELEC
D:Sparks form tiny coronas upon their surfaces from top to bottom.
N:121:of Flame
X:23:11
W:0:0:0:28
F:BRAND_FIRE | IGNORE_FIRE
D:Flames dance merrily up and down them, and they cannot be harmed by fire.
N:122:of Frost
X:23:10
W:0:0:0:25
F:BRAND_COLD | IGNORE_COLD
D:Crystals of coldly gleaming ice form upon their surfaces.
N:123:of Poison
X:23:10
W:0:0:0:25
F:BRAND_POIS
D:They gleam a sickly green.
N:124:of Wounding
X:24:5
W:0:0:0:20
C:5:5:0:0
D:They are easy to aim, and pierce deep into your foes.
N:125:of Backbiting
X:23:0
W:0:0:0:0
C:-50:-50:0:0
F:LIGHT_CURSE
D:They seem only interested in hurting you.
### Special Broken Items ###
# Destroyed Weapon
N:126:(Shattered)
X:24:0
W:0:0:0:0
C:-5:-5:0:0
D:This weapon has been ruined beyond redemption by fell sorceries.
# Destroyed Body Armor
N:127:(Blasted)
X:30:0
W:0:0:0:0
C:0:0:-10:0
D:The twisted, charred surface of this hopelessly smashed armour crumbles
D:apart as you gingerly touch it.